Tisvetaia (
the_fires_deep) wrote in
glowfic2015-08-31 09:08 pm
Entry tags:
Pity domains don't have doorbells
Tisvetaia thinks it's a good thing that she doesn't get tired from walking. Or tired at all, really. She has enough trouble getting her bodies everywhere that they need to be, without the trouble of sleep and exhaustion and hunger and thirst becoming an issue. Mortals manage just fine, but that's more because they have no choice in the matter. They get tired, they need food, they need water, they need sleep. They can't tirelessly walk to the edges of the world.
Pity. You meet such interesting people.
Flying or running would be faster. She does, in fact, have several bird manifestations, flying at top speed everywhere they can reach. If it were a perfect world, she could aim for perfect efficiency, throw all of her energy into being birds, send them out in every direction she could manage. Lengthen the lives of every mortal she could touch, tell death to sit down and shut up, never have that issue that gods have where all of their peers want to kill them and all of their charges die far too soon. But it is not a perfect world, and doing that would probably get her killed. Worse, she suspects she'd become like some of her neighbors - so self absorbed in her chosen mission that she'd forget the important factor. Mortals. So, she is somewhat inefficient.
If a god practices, they can sound like a mortal. If a god practices, they can feign all of the little problems that come with being mortal. If a god practices, they can fool others into thinking they too are mortals. Another god could sense her in an instant, but mortals have no such ability. So, if she's careful, she can walk among towns and see what they're actually like. What problems they actually face, what sorts of solutions solve them, what their honest opinions are, what they want when they're not cowering before her and shoving a mountain of offerings at her.
This is usually how she spends time with this body, but sometimes she sends it off to do odd jobs.
In this case, the odd job is: go introduce yourself to one of your divine neighbors. She knows barely anything more than his name - Zenikiel. She dislikes knowing barely anything about her divine neighbors. It's time to go fix that.
Pity. You meet such interesting people.
Flying or running would be faster. She does, in fact, have several bird manifestations, flying at top speed everywhere they can reach. If it were a perfect world, she could aim for perfect efficiency, throw all of her energy into being birds, send them out in every direction she could manage. Lengthen the lives of every mortal she could touch, tell death to sit down and shut up, never have that issue that gods have where all of their peers want to kill them and all of their charges die far too soon. But it is not a perfect world, and doing that would probably get her killed. Worse, she suspects she'd become like some of her neighbors - so self absorbed in her chosen mission that she'd forget the important factor. Mortals. So, she is somewhat inefficient.
If a god practices, they can sound like a mortal. If a god practices, they can feign all of the little problems that come with being mortal. If a god practices, they can fool others into thinking they too are mortals. Another god could sense her in an instant, but mortals have no such ability. So, if she's careful, she can walk among towns and see what they're actually like. What problems they actually face, what sorts of solutions solve them, what their honest opinions are, what they want when they're not cowering before her and shoving a mountain of offerings at her.
This is usually how she spends time with this body, but sometimes she sends it off to do odd jobs.
In this case, the odd job is: go introduce yourself to one of your divine neighbors. She knows barely anything more than his name - Zenikiel. She dislikes knowing barely anything about her divine neighbors. It's time to go fix that.

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Trade, craftsmanship and industry are all good things, if done well. She can work with practical but neutral, she thinks. And if she can't, she can politely extract herself from the situation, and it's better to know that there is a problem now instead of having an acolyte show up on her doorstep talking about how she will rue the day she began. At least it sounds like she won't lose her manifestation if she goes to say hello.
Just walking right into his domain seems very rude, when she's a goddess and not an acolyte, so she doesn't. She stops at the edge, where his voice could carry to her if he talked.
"Hello," she calls.
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Hmm, to offer to immortalize his followers or to not offer? Choices, choices.
"... I similarly try to preserve all mortals I can. I see no reason as to why they can't also be yours. Barring unfriendliness or the mortal not consenting."
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(Victory.)
That seems to be the end of that conversation. Is that the end of that conversation?
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She was using her goddess voice when talking to Zenikiel, but forces herself back to a mortal voice when a guest in his domain. The only time she'd start loudly announcing herself while in another god's domain the way other gods tend to is when she's actively trying to kill them. She is not actively trying to kill Zenikiel. She pretends to be a mortal. She is very good at it.
She's curious and inquisitive and intelligent, and she carefully preserves the first shrine she comes to. And then the second. And then the next temple she comes across. And while she does that, she talks to people, and she explores, and she tries to see what his domain's like.
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There are lots of cleverly applied ways to move people and things up and down. Apart from stairs, one of the most common seems to be pairing things going down with an equal weight of things going up, but there are also constructions where animals turn a giant wheel that somehow pulls water from the river to the top of the cliffs.
The towns she visits all have lively market squares, and each town has at least one or two unique offerings. The first has very fine sandals, the second offers an array of spices, and so on. Most goods there are durable and well-crafted, favoring practicality over decoration. The most common boasts and insults are about the quality of one's work. Metal items seem to be especially popular offerings, and among food, meat is the favored offering.
The plateaus are not completely devoid of resources, though. She passes several mines, quarries, and clay pits. There is vegetation and wildlife there as well, just not as rich as in the valleys. Zenikiel seems to be watching her, occasionally making comments such as, "I'm especially proud of the clever crane they used to build that windmill." But he doesn't reveal her to the mortals.
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Plus, it gives her the chance to ask questions. Which she does.
Then she goes and preserves the items she asked about. Some of the things she can sneakily preserve by subterfuge and 'accidentally' brushing over key components with a finger. Some of the things... Not so much. It's not as if skilled craftsmen are going to let random foreign women poke their delicate constructions. The first time this happens, she considers her options.
She goes away where mortals can't hear her, then asks, "Do you mind if I reveal myself as a goddess in your domain in the interests of preserving that lovely elevator?"
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She returns to the elevator, finds the person manning the elevator, and asks in her mortal voice, "May I speak with you, please?"
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