lurkingkobold (
lurkingkobold) wrote in
glowfic2015-10-14 05:23 pm
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One Curious Kobold
It's winter, and all is well with the tribe. Their new magic, an ability to make portals from one place to another, which was found by one of their members during the early-summer trip to meet with the other tribes in the area, let them both build up a decadent food stockpile and move to a much deeper part of the cave system without the worry of being unable to find their way back out. No-one has had to go hungry, and even the fiercest ice storm doesn't reach them; they are as content as kobolds can be.
Well, aside from their new mage, that is. She's bored, and curious. Making portals to known places is straightforward enough, with the magic she found, but that's far from the limit of what it can do... so one day, she slips away, portals off to a different cave system - one can't be too careful, after all - and experiments.
Temperature roughly the same... gravity roughly the same... air the same, not into stone or underwater or in a volcano or on top of a mountain... but, instead of patterning it after a place she knows, what happens if she only specifies those things, and lets the innate patterns of the spot she's casting on do the rest? Particularly this one part, which seems to specify the world...
She finishes the spell, and hesitates for just a moment before activating it.
Well, aside from their new mage, that is. She's bored, and curious. Making portals to known places is straightforward enough, with the magic she found, but that's far from the limit of what it can do... so one day, she slips away, portals off to a different cave system - one can't be too careful, after all - and experiments.
Temperature roughly the same... gravity roughly the same... air the same, not into stone or underwater or in a volcano or on top of a mountain... but, instead of patterning it after a place she knows, what happens if she only specifies those things, and lets the innate patterns of the spot she's casting on do the rest? Particularly this one part, which seems to specify the world...
She finishes the spell, and hesitates for just a moment before activating it.
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The kobold follows Kiri, navigating more by sound than by sight out of habit in her sleepiness.
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Zzz.
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Breakfast indeed.
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When they get there, if Kiri would like, they can stay in the carriage and the kobold will show them what she's doing when she examines the places.
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So, here she goes -- here's the bit of the carriage bench she's sitting on, and here's the floor, and the mechanisms underneath, along the axle to the wheel, down into the ground, spread out a little so as not to lose her bearings, and this way and here and up and up and there's the chalk, it feels like this, and there's the bits of casting-sense that are the location of it. She examines that for a few moments to commit it to memory, then lets the entire sense fade from perception.
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Now that she's not avoiding casting within Kiri's range, she can just cast the teleportation spells directly on them if they'd like. She can show them how to do a spell with thought-based triggers that way, too.
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The type of teleportation she wants is from this part of the magic-construct; the thought-trigger slots in here, and here's how you expand it so that thoughts that are similar to the original one also work, so that the spellbearer doesn't need to be in the exact same frame of mind in order to use the spell (but don't expand it too far, or you'll end up hexing them - this much is prudent in this situation, and this much is wise if you're using the general form of what a certain sort of thought looks like and they're going to need to learn to think the right thing, but any more than this and you really should look for a better option instead); this part gets adjusted this way to specify 'Kiri as a whole' - Kiri seems to be quite consistently in the habit of wearing clothes, so those will naturally come too; some of the kobolds in her tribe had trouble with that, but it was only ever the ones who weren't in the habit - and then the location-pattern goes here, and then the whole thing 'folds up' like this - it just won't 'fold' at all, if something is egregiously wrong - and then there is a spell.
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The kobold can give Kiri spells to the other locations, now, too, if they'd like.
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(Kiri may notice that wants in general follow a broader theme and wanting to be in particular places follow a narrower one - it would, theoretically, be possible to learn to read someone's mind via the magic-sense, but it would take a lot of effort and the help of a cooperative subject to get any real detail, and wouldn't necessarily generalize beyond them at all.)
It takes a little while to get them all done, but not too long.
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Okay, to the next town by carriage, then.
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