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New world. New magic. Same goal.
Temple wakes up on a grassy hill. His body, he notes, is currently human and all of his equipment is human-sized. No big problems there, he looks around and tries to identify the closest signs of civilization and feels around for the closest signs of magic.

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She comes to a room with a desk and gets out paper and starts writing her report.
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He takes a book and starts reading the same handful of pages over and over, nothing magically interesting seems to happen.
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Gren repeats what Temple has said about his magic. "I'm not trying to copy it yet. It's very strange and I would want his help, but he won't teach it to a stranger, wisely enough."
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"He said he can verify whether your clan banner really has a blessing on it."
"Ooh, excellent! I'll go get it."
She returns in less than a minute, with an intricate two foot wide cloth banner. There is something faintly magical about it...
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"Magical, but very faint. I should be able to improve and preserve the magic, if you allow it. Getting students is the priority, but once that is settle... Would it be too complicated to arrange it for me to have contact with it for about a hour per day during a week? and then once a month afterwards?"
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Gren smiles indulgently. "Yep, you sure did. Here's my report on the a Neuroi I encountered down by Unsensk, by the way. Local militia helped me."
She takes the report. Gren marches off to the rewards office.
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"I'll find you for cards later," Gren reports.
And they leave.
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Read, read, read, read. The spell magic snaps into place. Great.
Temple finds the mess hall to have a light meal, and then go find Gren again.
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Gren is in the main hangar area, talking to some people who are working on her machine.
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"Hello again, Gren." Temple says when he has a opportunity to do so without interrupting anyone.
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And here are a bunch of people sitting around a wide table, only Gren and one other having magic.
"You probably don't know the rules of Witchrun?"
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"Nope! The deck itself isn't familiar, but I am always willing to try new things."
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Each team's witches goes up against the other team's selection, and points go to whichever side has the post points in this round's chosen stat.
It's fast paced and cooperative, and easy to pick up.
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After a few minutes of playing he asks the other Witch's name and special power.
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"He's apparently from another world."
"What, really? Wow."
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"You'd have to take it out for other games, though."
"Still."
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If allowed Temple won't mind playing this game for a couple of hours.
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