lurkingkobold (
lurkingkobold) wrote in
glowfic2015-10-14 05:23 pm
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One Curious Kobold
It's winter, and all is well with the tribe. Their new magic, an ability to make portals from one place to another, which was found by one of their members during the early-summer trip to meet with the other tribes in the area, let them both build up a decadent food stockpile and move to a much deeper part of the cave system without the worry of being unable to find their way back out. No-one has had to go hungry, and even the fiercest ice storm doesn't reach them; they are as content as kobolds can be.
Well, aside from their new mage, that is. She's bored, and curious. Making portals to known places is straightforward enough, with the magic she found, but that's far from the limit of what it can do... so one day, she slips away, portals off to a different cave system - one can't be too careful, after all - and experiments.
Temperature roughly the same... gravity roughly the same... air the same, not into stone or underwater or in a volcano or on top of a mountain... but, instead of patterning it after a place she knows, what happens if she only specifies those things, and lets the innate patterns of the spot she's casting on do the rest? Particularly this one part, which seems to specify the world...
She finishes the spell, and hesitates for just a moment before activating it.
Well, aside from their new mage, that is. She's bored, and curious. Making portals to known places is straightforward enough, with the magic she found, but that's far from the limit of what it can do... so one day, she slips away, portals off to a different cave system - one can't be too careful, after all - and experiments.
Temperature roughly the same... gravity roughly the same... air the same, not into stone or underwater or in a volcano or on top of a mountain... but, instead of patterning it after a place she knows, what happens if she only specifies those things, and lets the innate patterns of the spot she's casting on do the rest? Particularly this one part, which seems to specify the world...
She finishes the spell, and hesitates for just a moment before activating it.
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But she could get a magic object that could teleport her and itself to several locations! That's pretty cool!
...And she doesn't have the words to ask "what kind of thing". Or "can I activate the thing myself in the various locations or do I need to talk you into coming to Chialto with me". Or "how many people can it bring" or "could someone who didn't know what it was activate it by accident". She can't even ask "is there anything you want done in exchange". Why does she have a word for demon and not want? Hmmmmm.
"Small thing, tiny thing...?"
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Anyway, things... clothing is going to be the most reliable, and it needs to be something sturdy so it doesn't break too easily - a belt, perhaps? A leather belt with rivets for the trigger points would be an obvious choice, but anything solid enough to hold a spell and with obvious places to touch will work.
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And then she draws dots for the numbers one through ten and names the numbers.
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Since they're doing double vocabulary, she goes down the list of words the kobold gave her and translates them all, pairwise. "Spellbearer" and "mage" she leaves untranslated because they mean specific things with no real Welchin equivalent, but "spell" she considers sufficiently generic to render in her own tongue.
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Well, mage-cast spells aren't hexes... except when they are; she hasn't thought about how she might cast a hex, and she's not going to now for the sake of making an example, but there's nothing actually stopping her from doing that, which is why unfamiliar mages are so dangerous. But in general, without a malicious or exceptionally thoughtless mage involved, hexes just don't happen; the casting mage gets to specify almost every aspect of how the spell works, and while it may take some thought and creativity to come up with the best approach to solving a problem, or even a decent one, it's not hard to avoid setups that aren't under a spellbearer's control in whatever ways they should be, whether that's by giving the spellbearer that control, or casting on an object instead so that the spell can at least be broken.
...vocabulary, right. The kobold has covered a lot of the relevant words, but 'hex' is missing from Kiri's list, so she supplies it, along with 'control', 'choose', 'want', 'trigger', 'activate', and 'deactivate'.
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...is this something she needs to be worried about happening to her? That could be a problem, especially if her tribe... nope, nope, abort that train of thought - she steps back out of range and takes a moment to collect herself.
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Sigh. Okay. Back into range.
So, kobolds are, well, small Kiri can see; not imposing; not usually mages, either. Not warlike. Tend to get the bad end of it when they get into conflicts with other sorts of people, which does happen; their saving grace is mostly that they're very sneaky, so it's hard for other people to find them to give them trouble in the first place. Sneakiness which she is very carefully not going to go into detail about, obviously.
But, the kobold giving Kiri enough information to find her tribe? Taboo. Very taboo. She's more likely to get away with murder than not end up exiled - more or less a death sentence - if she does that and her tribe finds out, and with very good reason.
So, yes, she's going to be a little twitchy about that topic. And she's going to step back out of range now.
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...And the kobold didn't give her a word for "tribe" or "death" so she can't say that Ardelays are a tribe or that there's one at a time passed from person to person on death. Oh well, maybe that's not really the priority. What is?
"There," she says, pointing up at the floors above the library, "four humans." Her brothers, two servants. It is okay if the kobold knows where they are.
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Let's see - vocabulary, right. She's sufficiently focused on the current situation to get back to that, she thinks, so she steps back into range... Kiri seems to be trying to get at something with this Ardelay thing, but she doesn't have enough of an idea yet to try guessing at words, perhaps they can work on that some. Or, she is curious about what Kiri would want to do with teleportation magic if they had it.
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"Kiri move - Kiri go fire, not want fire, no fire." For emphasis, she snuffs out all her candleflames. (Then puts them back, because it's pretty dark in here and getting darker as the sun descends.) Do kobolds have emergency services? Do they have wooden buildings? Enh.
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Hmm, travel-related words - "day, night, sleep, camp, path, wilderness, river, hill, danger, food, water, carry" - not that they'd need to carry supplies, or even set up camp; she can just make portal back here every evening and then put them back where they were in the morning. Hm... oh. "Now, soon, season, summer, fall, winter, spring; rain, snow, hot, cold, sun, wind, storm, flood, mud," all of which might affect where it's sensible to go and when, after all.
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Fuck it, she's resorting to drawing.
She gets some paper and draws a simple carriage and a horse - "One day," she reiterates, drawing the house -> Chialto line again, "carriage, horse," point point. "Go Chialto carriage, humans no know kobold. Human know kobold, choose be of danger, fire."
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She steps out of range to cast on her loop of twine again, this time retrieving a simple silver ring, which she proceeds to cast on. Partway through the casting process, she speaks a new word; when she's done, she puts the ring on, and steps back into range.
That word - 'escape', in animalperson; she repeats the sounds carefully in her thoughts - will activate the spell on the ring, no matter who says it; if she's wearing it at the time, it will teleport her back here.
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Hmm. More safety words, while she's thinking about that - "Wait, walk, run, sneak, hide, stay, quiet, listen, watch, come, path, trap, safe, trust, believe, tribemate, friend, enemy."
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Aleko or Jayce is going to come get her for dinner eventually and she shouldn't surprise them.
"...Kiri go," she points up, "Kiri come here, friend come here? Kobold wait, trust friend? No danger."
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