milliways, the lurking thereof
A few years ago, Deekin would have been very cavalier about this weird demiplane that just inserted itself into the Underdark, much as he was about basically everything. Times have changed, though; now Tynan is a factor, so instead of skipping merrily towards the bar, Deekin keeps his crossbow high and his stance low, even as the baby pokes his head out of his rucksack and babbles merrily.
...This place doesn't seem to be dangerous in any way.
This is intensely suspicious.
But after a quick casting of See Invisibility, a nip of Barkskin potion for Tynan, and a nice loud Curse Song in case someone's still hiding somewhere, Deekin feels comfortable enough to sit at the very polite bar and get free drinks. (Tynan gets some kind of strange black milk, which he obviously enjoys. Deekin gets something he thinks might be apple cider with a shot of cow blood, which is very nice even if it does kind of remind him of Tymofarrar.)
...This place doesn't seem to be dangerous in any way.
This is intensely suspicious.
But after a quick casting of See Invisibility, a nip of Barkskin potion for Tynan, and a nice loud Curse Song in case someone's still hiding somewhere, Deekin feels comfortable enough to sit at the very polite bar and get free drinks. (Tynan gets some kind of strange black milk, which he obviously enjoys. Deekin gets something he thinks might be apple cider with a shot of cow blood, which is very nice even if it does kind of remind him of Tymofarrar.)
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She takes deep, steadying breaths, and carefully focuses on the crystals in her lightsaber. They are soothing, they are familiar, they are hers. She's done this sort of thing before, because - well, she's a sith. She has been angry before. A lot.
She systematically zaps her anger without repressing it. It is valid, it isn't incorrect, but it is inconvenient and unhelpful, and she won't solve anything by being angry, and if she demands nothing else of herself, she will demand that she be more than a mindless rage monster.
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Tynan goes over and attempts to lick the hilt of her lightsaber. Tynan is a bastion of good life decisions.
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Her anger's just about zapped, the last bits of it will just have to fade with ordinary conversation.
"Hello there," she says to Tynan.
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Enserric wonders aloud, "Do you fight? I would be fascinated to see that life-flow... thing... in action. I preemptively volunteer Deekin as a sparring partner."
Deekin shrugs. "If lady wants."
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"... I do, but no. I would rather not."
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Deekin fiddles with the teeth on his necklace absently. "Deekin kind of wondering about human lady magic now. Not like Toril magic, but Enserric say interesting, plus sparks... Just sparks? Other stuff?"
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Because, you know. Grievous privacy invasion.
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Deekin pops a red berry into his mouth. His teeth and claws burst into flame, though heat doesn't radiate from them past a few inches. "Very helpful berries."
With an effort of will, the flames flicker out. Deekin continues, "Deekin think magic must be invented, at least wizard kinds. Sorcerers maybe just finding magic inside themselves or something, who know what bards doing, but Deekin know at least some spells for killing things named after wizard who made them, so."
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"And wizards don't - I don't know. Make spells for summoning ration bars?"
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"I remember one spell that created water in the foe's lungs," reminisces Enserric. "Some druid came up with it, of course. Druids are bastards."
"Drowning spell sound better than evaporate all water in body spell," notes Deekin. "That being wizard stuff."
Enserric sniffs. "The distinction is subtle, and perhaps unsuited to the reptilian brain."
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Enserric coughs delicately. "If you wanted to learn magic yourself, as I assume was the actual point of that question, you would probably either need to come back with us to our world and find a teacher, or get a lot of books and resign yourself to occasionally being on fire until you're learned properly."
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"Deekin could teach to use dispelling wand," Deekin suggests. "Or harp, or cup, or sword. Lots of dispelling items. Easy fix, and mostly just taking space in Deekin inventory."
"As to whether you could return... I'm not certain. Does the bar know anything about it?"
Doors to Milliways cannot exactly be depended upon, but if she ever finds one, she can return to her world by entering the bar and opening the door back out; it always leads to one's home universe. Without a door, however, return could not be guaranteed without the intervention of Fharlanghn or an entity of greater power with domain over travel, such as the Lady of Pain.
Enserric sucks in a breath. "Implausible, then."
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