characterquarry (
characterquarry) wrote in
glowfic2015-11-20 10:57 pm
Entry tags:
witch's cape, not hat
Grendyne groans and starts pulling on her boots when the alarm goes off. Again. She quick-marches to the broom hangar, sits on her machine and is handed a plethora of loaded weapons by attentive corporals.
"Two flyers in one day? They're getting way too common."
"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."
"No, I'll come. I just reserve the right to complain about it."
The 42nd United Forces Witch Wing takes off and assembles into a perfect synchronized formation as Lytee charges her teleport power.
...This is not South Karlsland wilderness.
[note: halfway through this thread I created a unique account for Grendyne. Do not be alarmed by the change in account. -Rockeye]
"Two flyers in one day? They're getting way too common."
"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."
"No, I'll come. I just reserve the right to complain about it."
The 42nd United Forces Witch Wing takes off and assembles into a perfect synchronized formation as Lytee charges her teleport power.
...This is not South Karlsland wilderness.
[note: halfway through this thread I created a unique account for Grendyne. Do not be alarmed by the change in account. -Rockeye]

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Nearby, she can hear crashes and explosions.
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Well, wherever she is, there's fighting going on and she's on the Witch Wings. She might as well jump in. She draws and strings the bow, prepares a glowing guided-arrow, and flies towards the noise, keeping low over the buildings.
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She sets to copying the closest of the four powers that smell like information, from one of the five running away. It's trickier than usual, but if it's any decent kind of information-getting ability it should tell her some of what the fuck is going on.
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And more information.
The language is roughly similar to what they speak in Liberion, with accents she can't place.
Those two are teammates, not considered a serious threat by their opponents.
Most of the people in red and green are here unwillingly, at the command of the woman in the gas mask.
She herself is the one responsible for most of the explosions.
And then Grendyne suddenly develops a splitting headache. The magic here is weird .
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But the gas-masked lady seems to be the aggressor here. She decides in an instant - far too risky to help the coerced crowd right now. Protect who you can. Arrow goes out, spearing one of the bombs currently flying through the air. And she dives down and puts up the widest shield she can manage, a translucent wall of blue light, closely following the retreating five.
"You lot are the victims here, so I'm helping. Can't hold the shield long though. I can carry one person."
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"Him." He's pointing at a teammate, who is thin and pale and more relevantly collapsed. "Get him somewhere he won't be found. He'll recover, but he's already out of the fight."
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Telekinesis floats the unconscious person into her arms and she ascends, dropping the shield.
She grabs the information power again, holding it as lightly as possible, trying to aim it at places-to-put-this-guy. And she doesn't need a power to identify out-of-the-way roofs.
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She's lost her hold of the information spell by now, so she has to estimate where group of four has gotten to. But it's only been a minute or so. And she can probably just follow the sound of explosions.
On second thought, a brawl seems like the kind of thing the authorities should know about. And neither of those groups were that.
She flies high and looks for something official.
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The other salient detail is the explosions currently going off all across the city. Various colors, brightnesses, at least one explosion made of silence and darkness, no two alike. These clearly aren't ordinary bombs, and it probably isn't an everyday occurrence.
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"This better be about the bombs! Got something I can use?" Other people in costumes are making their way across at different speeds, all of them faster than normal.
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And he sends a message to his colleagues. He says he has a lead on the bomber's location from an unknown cape, and they should continue focusing on the disaster relief and rescue.
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This is where they were a few minutes ago, and that's the direction they were chasing a group of four 'capes', since that's apparently the word, in.
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When she sees the newcomers, she cheers. "It's the white hats! Here to see me turn this guy's head inside out?"
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She also tele-talks to the downed ones, "If there's anything I can do to disarm her bombs, whisper it 'at' me."
Just to check, though, she grabs bomb-lady's power and tries to make sense of it.
It doesn't work.
What other potentially useful powers are here, other than the headache inducing extrapolating one?
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Armsmaster answers the bomber by confidently stating some suitably heroic form of "meh, I can take her." To which the bomber crows, "Nope! You make a move, all these people go the way of Park Jihoo there!" She waves her grenade launcher at a stain on the ground that plausibly could have once been a person.
One of the downed capes hisses toe rings. Left foot without their enemies noticing.
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Invisibility is really hard. She barely kept it at all. But if anything deserves her best efforts, it's this.
A mostly-invisible arrow lances out while the bomber is mid-boast, curves down in midair, and slices off those toes. And Grendyne drops onto the nearest roof, semi-conscious, because that took way too much mana.
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She starts launching grenades at her opponents. Grendyne isn't in a position to see much of what goes on, but after the first few explosions and a charge from the man in blue, the terrified crowd of formerly coerced people attack the bomber with whatever comes to hand.
The other four capes flee, a cloud of darkness hiding them from the hero.
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"Thanks for your help. I never did introduce myself; I'm Armsmaster.
Let's get you to a doctor, you can give your statement on the way."
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You're in the city of Brockton Bay. Britannia is across the Atlantic, and I've never heard the other names. Or of magic, though powers are poorly enough understood that they might as well be.
As for what the hell, Bakuda started detonating bombs across the city until I captured her. And she was about to kill a different group of villains, whom I didn't manage to capture. My teammates are running search and rescue."
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