characterquarry (
characterquarry) wrote in
glowfic2015-11-20 10:57 pm
Entry tags:
witch's cape, not hat
Grendyne groans and starts pulling on her boots when the alarm goes off. Again. She quick-marches to the broom hangar, sits on her machine and is handed a plethora of loaded weapons by attentive corporals.
"Two flyers in one day? They're getting way too common."
"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."
"No, I'll come. I just reserve the right to complain about it."
The 42nd United Forces Witch Wing takes off and assembles into a perfect synchronized formation as Lytee charges her teleport power.
...This is not South Karlsland wilderness.
[note: halfway through this thread I created a unique account for Grendyne. Do not be alarmed by the change in account. -Rockeye]
"Two flyers in one day? They're getting way too common."
"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."
"No, I'll come. I just reserve the right to complain about it."
The 42nd United Forces Witch Wing takes off and assembles into a perfect synchronized formation as Lytee charges her teleport power.
...This is not South Karlsland wilderness.
[note: halfway through this thread I created a unique account for Grendyne. Do not be alarmed by the change in account. -Rockeye]

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Nope.
The next time he asks her to answer something, she just swears at him. But the time after that, the dependence is too painful and she gives in.
This continues for about a week.
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A powerfully muscled dark-haired woman whispers, "Telescope, map the area! We're separated but only by a wall. Copycat's here. She's on some kind of drugs. Angel, work her over. Dragon, work on the wall between us. Who's the extra contact?"
Over the sound of falling chunks of concrete, "Little girl, not a Witch, also drugged."
"We'll get her out of here too, then. Knight, open the door."
"Got it, boss." Her crystal spear starts poking holes effortlessly through the steel of the door, trying to find a locking mechanism.
"There's more people nearby. Maybe guards. Stay alert, 42nd."
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While Knight's spear is extended through the door, it suddenly opens. Whether this will wrench the weapon aside and leave its wielder vulnerable or just leave more of a gouge in the steel, Coil's soldiers have no idea. But that door was a loss in either case.
The soldiers are going helmetless and maskless, in a deliberate attempt to make it harder for Strike Witches to fight them. The first weapon to enter the room is a flashbang grenade, useful against an enemy unlikely to recognize it
Some of the weapons are loaded with tranquilizers and, to the limited extent possible when using bullets, the rest are aimed to injure.
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Most of the Witches catch the flashbang in the face but meet further projectiles with shimmering shields. Once they mostly recover, a blast of wind knocks a good portion of Coil's soldiers over, and the upright witches charge for one end of the hallway with their three passengers.
At least one of them has no problem shooting back. The others start blasting at one of the reinforced elevator shaft doors or keeping shields up in all likely directions of attack.
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The one they call Telescope is directing their escape path, if Coil's soldiers want someone specific to target.
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When the Witches enter the elevator shaft, the empty car above them drops. It wouldn't be a proper villain lair if at least some safety precautions didn't have deactivation switches with no good reason to exist. Any Witch who does not exit fast enough is likely to get trapped at the bottom of the shaft below the door to the lowest level.
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They'll probably reach the surface before running out of mana at this rate.
Also, the Knight is waking up. Angel is apparently a healer.
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Coil, meanwhile, is aware that it could be worse. Lost two major assets and the secrecy of the location, but at least Ballistic isn't seriously wounded and Genesis' real power didn't get revealed. Nor does anyone know the Travelers are working for him. And bringing down the upper levels of the base would have, as in most cases where the option came up, not been worth it. So he lets them go and accepts it as the worst setback of his career.
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Their second action is to wonder where the hell they are.
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He arrives at their ship and boards it using a grappling hook. "I'm Armsmaster. Are you the ones who fought your way through Coil's base downtown?"
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Can't be close. Dragon is a big name all across the continent; using that name would be like someone naming themself Eidolon.
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The last part of this statement is a lie.
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He looks down, gets a better look at Copycat and the little girl.
"That's Dinah Alcott. And Grendyne?"
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"Stop it already, boss," someone else pipes up, "Going with him is better than sitting around here."
"Humph. If Seer says so, we'll follow you. But don't try to split us up, you hear?"
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